Marjorie Pare

Illustrator
3D Artist
Texture Artist
Product Designer

Welcome! I dabble in a variety of creative mediums, but have a specialization in the above.
I enjoy working on multiple aspects of game design and always enjoy trying new things. Click the buttons below to see different categories of work.

Illustration

3D Models

All models shown have hand-painted textures and were crafted in Blender. All Humanoid models are rigged for Virtual Reality applications and streaming purposes. The last 3 are used as a model reference for the 2D games Fight Knight and Devil Engine Ignition.

Product Designs

Designed enamel pins and their respective packaging for sale on JobJob LLC's website.

Game Design and Development

Here are two game design projects I was lead designer for. I was in charge of designing the mechanics, overall flow, and the art direction for the games. In addition to this, I was tasked with creating all custom 3D models and textures.

Reynald's Expedition is a Top-down puzzle game where you dig and flip the area in order to progress. The player is tasked with understanding the playing field on both sides while navigating obstacles. For this game, I was tasked with making the art direction, building the visual assets, and collaborating with my team to provide suitable models.

Super Trader 64 was a Ludum Dare development challenge where you are tasked to make a full game in 48 hours following the theme. I created all visual assets within 12 hours and helped design the core mechanic around the theme "The more you have, the worse it is." Please give it a try!